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Indiana Jones & The Emperor's Tomb Review

Indiana Jones & The Emperor's Tomb


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Game Info
Emperor's Tomb takes place in 1935 and puts the rough-and-tough archeologist on a quest to recover a Chinese artifact known as the heart of the dragon--a black pearl with the power to control minds. In keeping with the standard Indiana Jones theme, our good doctor isn't the only faction involved in the quest, and along the way you'll encounter plenty of Nazi thugs and Chinese gang members, all of whom want the pearl for their own evil plans. Though the plot contains a few twists and double-crosses along the way, the game is very thin on storytelling, only breaking into a cutscene to move you from one part of the world to another. Even the mission objectives aren't expressly conveyed outside of the pause screen, though the linear nature of the level design doesn't often force you to know exactly what you're after at any given time, anyway. While the game is pretty straightforward, it does throw a lot of different levels at you, moving through various locales along the way. You'll travel to Prague, Istanbul, Hong Kong, an island fortress, and more. Even though you'll be moving along from place to place fairly quickly, it doesn't feel like a short game, and players should be able to get a bit over 10 hours out of it. There isn't much replay value to speak of, of course, though the game does contain three difficulty settings and a handful of optional artifacts that are hidden throughout the game. The game combines the exploration and third-person maneuvering of Tomb Raider with a simplified version of the combat system found in The Collective's last game, the well-received Buffy the Vampire Slayer. Indy runs on a modified version of the Buffy engine, and you can do most of the running- and jumping-related activities you'd expect from a third-person action game. At first, the control feels a little too loose. It's easy to miss jumps if you're sloppy with the controls. But after some time, moving Dr. Jones around becomes second nature. You'll often find yourself having to use Indy's bullwhip to swing from one platform to another. The game always lets you know where, exactly, you'll need to do this by showing a whip icon on the screen when you're in position. Similarly, you'll see a knife icon when it's time to hack through thick vines, a switch icon when there's something for you to pull, and an explosion icon when you're near a spot that requires you to plant explosives. When any of these icons are up, an inventory button lets you quickly yank out the necessary item. While this helps make the game a lot easier than it would be without them, at other times the occasionally unclear level design and somewhat blurry textures obscure some things that you'd otherwise need to see for yourself in order to proceed.

While you'll spend most of your time in the game running around and climbing up and over platforms, there is also quite a bit of combat to be found. While the combat isn't terribly deep, it still feels incredibly satisfying. Indy's punches and kicks are exaggerated like in an action movie, giving you the impression that he's really beating the hell out of his foes. He's got a good variety of dirty moves in his arsenal, and a combo system lets you string attacks together. Your whip comes into play during combat, as well. Normally, you just whip people, but if you get the distance between you and your target down right, you can whip weapons out of enemies' hands or even wrap the whip around a foe's neck and drag him over to you, Scorpion-style, for a quick left to the face. You can also find and use a variety of firearms and makeshift weapons like chairs, and the game even has a grappling system, which lets you get in a few punches or shove people up against walls...or over the edges of cliffs, where you'll hear them go screaming down to their doom.


Review By: Joe


Scores

Fun
 
9
Gameplay
 
9
Graphics
 
8
Sound
 
7
Replay
 
8
Overall
 
8.2
 



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